AbyssalCraft Mod This is a small project for a few months, it is a forgery based on the mod, which requires that you have installed minecraft forge before you can use it. What mod is that it does not add new content to the game that changes how the overworld is like, because it adds a new biomes and monsters populate overworld.
Along with a size. Dimensions are similarities of a representative of the overworld dark, populated by undead creatures, who appear in the overworld as well, in certain biomes. The idea for the mod is to expand the limits of the game, with a 4th dimension (overworld count as one-way), with new creatures, who have special abilities of their own. A content plan for the future is to have 2 more sizes laced with the first, create a layer 3 full dark areas and perhaps some interesting things.
Features
• 2 new types of stone, called "Darkstone" (It is stronger than regular ice 20%), and "Abyssal Stone" (created in The Abyss, and can be processed into Abyssal Stone, along with Darkstone able to build a brick Darkstone)
• New tools, three so far, Darkstone, abyssalnite and communication Coralium abyssalnite (2x the stats of abyssalnite with special abilities)
• 3 new types of armor, abyssalnite, coralium abyssalnite communication, and fear abyssalnite
• A new biomes, called "Darklands" including trees and random structures generated in
• New Mobs, now 6, the "Ghoul Dephs", the "Abyssal Zombie", e evil clone pigs, abyssalnite golem, golem and fear abyssalnite dreadguard (last 3 are not fully implemented)
• A mob boss (known as "J'zahar, The Gatekeeper", which is pretty braindead, with a head glitchy)
• A new dimension, The Abyss, have hidden strengths inside (like ramparts overworld, which can be found with Ender's eyes), and 100 blocks tall obsidian pillars, undead mobs only spawn in abyss, with the exception of endermen (a little undead)
• Two new ore, known as Abyssalnite and Coralium
• A new type of TNT which is a lot more powerful, and can cause a lot of lag when primer (requires a lot of resources to build) is also a core product to make it can be used as explosive as good
That will end all the features so far, I have a lot more I would add, and I do not care proposal Check wiki for more info on the mod features! (Currently it is still not finished)
• 2 new types of stone, called "Darkstone" (It is stronger than regular ice 20%), and "Abyssal Stone" (created in The Abyss, and can be processed into Abyssal Stone, along with Darkstone able to build a brick Darkstone)
• New tools, three so far, Darkstone, abyssalnite and communication Coralium abyssalnite (2x the stats of abyssalnite with special abilities)
• 3 new types of armor, abyssalnite, coralium abyssalnite communication, and fear abyssalnite
• A new biomes, called "Darklands" including trees and random structures generated in
• New Mobs, now 6, the "Ghoul Dephs", the "Abyssal Zombie", e evil clone pigs, abyssalnite golem, golem and fear abyssalnite dreadguard (last 3 are not fully implemented)
• A mob boss (known as "J'zahar, The Gatekeeper", which is pretty braindead, with a head glitchy)
• A new dimension, The Abyss, have hidden strengths inside (like ramparts overworld, which can be found with Ender's eyes), and 100 blocks tall obsidian pillars, undead mobs only spawn in abyss, with the exception of endermen (a little undead)
• Two new ore, known as Abyssalnite and Coralium
• A new type of TNT which is a lot more powerful, and can cause a lot of lag when primer (requires a lot of resources to build) is also a core product to make it can be used as explosive as good
That will end all the features so far, I have a lot more I would add, and I do not care proposal Check wiki for more info on the mod features! (Currently it is still not finished)
Future Content
• more mobs, mobs alot more
• more blocks
• Tools more powerful than / armor
• Can add 2 sizes (later)
• More specific reproductive Mobs in The Abyss
• the boss mobs in size (I would have a hard time coding what I have in mind, I'd like luck)
• more mobs, mobs alot more
• more blocks
• Tools more powerful than / armor
• Can add 2 sizes (later)
• More specific reproductive Mobs in The Abyss
• the boss mobs in size (I would have a hard time coding what I have in mind, I'd like luck)
How do you install the mod
(Windows)
(Windows)
• Go and install the universal fake (or latest or recommended)
• Put the fake files in your minecraft.jar
• AbyssalCraft download (if you have not already)
• Create a folder in Minecraft. Called the "mod", if you have one, then you can skip this step
• Put the zip folder containing the mod folder inside the mods
• Now that you have successfully installed my mod
(Mac)
• Put the fake files in your minecraft.jar
• AbyssalCraft download (if you have not already)
• Create a folder in Minecraft. Called the "mod", if you have one, then you can skip this step
• Put the zip folder containing the mod folder inside the mods
• Now that you have successfully installed my mod
(Mac)
• Go and install the universal fake (or latest or recommended)
• Put the fake files in your minecraft.jar:
1. Locate Minecraft folder, click on "go" tab on the engine, and hold "alt" then you will see what is called a "library",
2. Once you click on that, you will se a folder, click a name in the "Application Support", then a is called "Minecraft"
3. to access the contents of minecraft.jar, please follow the instructions written by Risugami:
Quote from Risugami:
1) Go to Applications> Utilities and open terminal.
2) Type in the following, line by line:
cd ~
mkdir mctmp
cd mctmp
jar xf / Library / Application \ Support / minecraft / bin / minecraft.jar
3) Outside of terminal, copy all the files and folders in the folder mctmp.
4) Back inside terminal, type in the following:
META-INF/MOJANG_C rm. *
jar UF / Library / Application \ Support / minecraft / bin / minecraft.jar. /
cd ..
rm-rf mctmp
5) Run Minecraft, enjoy!
4. This will install Minecraft forge inside the rest is pretty much the same as a window
• Put the fake files in your minecraft.jar:
1. Locate Minecraft folder, click on "go" tab on the engine, and hold "alt" then you will see what is called a "library",
2. Once you click on that, you will se a folder, click a name in the "Application Support", then a is called "Minecraft"
3. to access the contents of minecraft.jar, please follow the instructions written by Risugami:
Quote from Risugami:
1) Go to Applications> Utilities and open terminal.
2) Type in the following, line by line:
cd ~
mkdir mctmp
cd mctmp
jar xf / Library / Application \ Support / minecraft / bin / minecraft.jar
3) Outside of terminal, copy all the files and folders in the folder mctmp.
4) Back inside terminal, type in the following:
META-INF/MOJANG_C rm. *
jar UF / Library / Application \ Support / minecraft / bin / minecraft.jar. /
cd ..
rm-rf mctmp
5) Run Minecraft, enjoy!
4. This will install Minecraft forge inside the rest is pretty much the same as a window
• AbyssalCraft download (if you have not already)
• Create a folder in a folder called Minecraft "mod", if you already have one, then you can skip this step
• Put the zip folder containing the mod folder inside the mods
• Now that you have successfully installed my mod
Error
• The ODB could cause extreme delays after the explosion, which caused the explosion to the thousands of "mass reduction" can do, I suggest you either wait about 10 minutes for them to despawn, or remove them with mcedit
• The armor does not have any special powers (not really a bug, because they do not fully coded yet)
• Zombies abyss looks like they usually do when you were born they spawneggs while using the same (with skelestons withered, they have a natural birth)
• Create a folder in a folder called Minecraft "mod", if you already have one, then you can skip this step
• Put the zip folder containing the mod folder inside the mods
• Now that you have successfully installed my mod
Error
• The ODB could cause extreme delays after the explosion, which caused the explosion to the thousands of "mass reduction" can do, I suggest you either wait about 10 minutes for them to despawn, or remove them with mcedit
• The armor does not have any special powers (not really a bug, because they do not fully coded yet)
• Zombies abyss looks like they usually do when you were born they spawneggs while using the same (with skelestons withered, they have a natural birth)
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