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Hunger Overhaul Mod For Minecraft 1.5.2 /1.5.1



 Minecraft  HarvestCraft+Forestry/Thaumcraft integration Other crop and food related features and adjustments

  • HarvestCraft village integration: HarvestCraft crops can now be found in villages
Also added water fields for crops that only grow in water (rice & cranberry)
  • HarvestCraft village integration: HarvestCraft food can now be traded
Farmer villagers buy crop produce
Butcher villagers sell stacks of high tier foods


  • HarvestCraft chest loot integration: HarvestCraft food can now be found as chest loot
Includes chests found in dungeons, mineshafts, desert/jungle temples and also the bonus chest
High tier foods only (large meal and above)
The chance for the items to show may need balancing
  • HarvestCraft/Forestry integration: Seeds can be squeezed in the Forestry squeezer
Credit for the idea goes to DraxisWuf
  • HarvestCraft/Forestry integration: HarvestCraft crops can be grown in the Forestry multi-farm
Crops (cucumber, garlic, tomato, etc) are grown using the ‘Vegetable farm’
Bushes (strawberries, grape, kiwi, etc) are grown using the ‘Crop farm’
Tree crops, rice, cranberry, rotten and white mushroom crops not included
See the Forestry wiki for information on how to setup and configure farms
  • HarvestCraft/Forestry integration: Farmers Backpack added
Can store vanilla & HarvestCraft crops and produce
Crafted in the usual backpack style except with wheat seeds on either side
Currently there is no tier 2 (woven) version available
ID configurable in the config (config\HungerOverhaul.cfg)
  • HarvestCraft/Forestry integration: HC saplings can bought from the Forestry lumberjack villager
  • HarvestCraft/Thaumcraft integration: HC crops can now be harvested by straw golems
Tree crops not included as they cannot reach them
  • HarvestCraft/Thaumcraft integration: HarvestCraft seeds, saplings and food now have aspects
The aspect value of food depends on it’s food replenishment value
Another reason to craft higher tier foods
  • Rebalanced food replenishment values
Basically, everything has been nerfed
Unprepared food, such as raw crops or meat replenish half a hunger shank
Cooked crops and meat replenish one full hunger shank
Light meals such (soups, toast, etc) replenish around 2 hunger shanks
Average meals such (baked potato, hamburger, etc) replenish 3-4 hunger shanks
Large meals replenish around 5 hunger shanks
And so on…
  • Tooltips on food
(see screenshots below for a preview)
The tooltip will give you a rough indication of the food value and
saturation value of the food. For example; snack, nourishing meal, etc
  • Maximum stack size depends on hunger value of food
The larger the meal, the less you can carry
  • Eating speed depends on food value
The larger the meal, the longer it takes to eat it
Morsels and snacks can be eaten quicker than in vanilla
Light meals are about the same as vanilla
  • Crops can be right clicked when fully grown to harvest and replant
Self explantory really.  You right click, harvest the produce and the crops remain
  • Crops only grow during daytime (not in torchlight)
Make sense, right?
  • Crops take much longer to grow
This, combined with the above make resources more scarce
  • Crops only give back the planted seeds, no extras
You can still get seeds by punching grass if you need more

Recipes


Hunger Overhaul Mod 6Hunger Overhaul Mod 2Hunger Overhaul Mod 3Hunger Overhaul Mod 4Hunger Overhaul Mod 5


CREDITS / THANKS
MatrexsVigil for making HarvestCraft and giving me permission to release this mod
DraxisWuf for his ideas
INSTALLATION
  • Install Minecraft Forge
  • Install HarvestCraft (If using Hunger Overhaul)
  • Put the zip files in your ‘minecraft\mods’ folder

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