ATG adds a new world type which entirely replaces the base method of creating the world.
Vanilla generation creates "blobs" of land within the world and assigns random biomes to each, shuffling them around a bit to add rivers and such. The height and shape of terrain within these areas is determined by the biome, not the rest of the world.
Vanilla generation creates "blobs" of land within the world and assigns random biomes to each, shuffling them around a bit to add rivers and such. The height and shape of terrain within these areas is determined by the biome, not the rest of the world.
ATG currently supports any mod which adds their biomes via the provided API, and Buildcraft explicitly since there are only 2 small biomes to add. Right now, Biomes'O'Plenty dev builds support ATG, and the makers of both EBXL and Highlands have said they intend to support it soon. Anyone wishing to add support for their mod biomes is quite welcome, and can find the API in the downloads section.
Simple as that!
Make sure to check the atg.cfg file in your config folder for options.
If you want to run ATG on a server, set the level-type in the server.properties to "ATG" and start a new world (level-type changes only take effect when a new world is generated).
If you want to run ATG on a server, set the level-type in the server.properties to "ATG" and start a new world (level-type changes only take effect when a new world is generated).
How do I use it
Simply place the zip into your mods folder like any other forge mod, and then make sure to select "ATG - Alternate" as the world type when making a new world.
Development (unobfuscated) version:
Download ATG 0.9.3 DEV for Minecraft 1.6.x *
Download ATG 0.9.3 DEV for Minecraft 1.6.x *
Minecraft free download: Mods ATG 0.9.3 for Minecraft 1.6.x
Minecraft free download: Mods ATG 0.9.3 for Minecraft 1.6.x
Minecraft free download: Mods ATG 0.2.1 for Minecraft 1.5.2
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