Author ZachBora - I'm a software developper but very new to Minecraft modding. If anyone knows of a better way to do this or even a way to make this work with modloader please tell me how, I am open to the criticism and advice.
I use this in conjunction with FRAPS to "hide the mouse cursor in video" option enabled. Basically this removes the menu once the game loses focus if F1 is triggered. This used to work in Beta 1.3 and the previous year I believe.
Processing this way, you can open two windows minecraft (on 2 different accounts) on the same computer with a built in voice recorder window and other windows. I wish you success!
How to install
Follow the instructions in this video: http://youtu.be/FaHgHrZXVw4
As in the step of installing the mods, drag the classes in the jar as he does in the video.
What has changed
As in the step of installing the mods, drag the classes in the jar as he does in the video.
What has changed
There simply is 2 necessary changes in the code and I would like Mojang will apply these changes.
1 - In Minecraft.java, displayGuiScreen process.
Changes:
1 - In Minecraft.java, displayGuiScreen process.
Changes:
if (null == par1GuiScreen == null && this.theWorld)
{
GuiMainMenu par1GuiScreen = new ();
}
{
GuiMainMenu par1GuiScreen = new ();
}
Go to:
if (null == par1GuiScreen == null && this.theWorld)
{
if (isGuiEnabled ())
{
GuiMainMenu par1GuiScreen = new ();
}
}
{
if (isGuiEnabled ())
{
GuiMainMenu par1GuiScreen = new ();
}
}
2 - In EntityRenderer.java process updateCameraAndRender
change:
if (this.mc.gameSettings.hideGUI | |! this.mc.currentScreen = null!)
{
this.mc.ingameGUI.renderGameOverlay (par1, this.mc.currentScreen = null, var16, var17!);
}
{
this.mc.ingameGUI.renderGameOverlay (par1, this.mc.currentScreen = null, var16, var17!);
}
Go to:
if (this.mc.gameSettings.hideGUI!)
{
this.mc.ingameGUI.renderGameOverlay (par1, this.mc.currentScreen = null, var16, var17!);
}
{
this.mc.ingameGUI.renderGameOverlay (par1, this.mc.currentScreen = null, var16, var17!);
}
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