Perhaps one of the most infuriating things in Minecraft is the mob spawning system. Hours after hours are spent lighting up a specific area of interest just to be certain that no mobs or vile creatures will spawn and ruin what you have spent all day on. And what happens? A creeper comes out of nowhere and blows up your house! But what If I were to tell you that there was a quick, easy fix to this nuisance? Welcome to the Monster Spawn Highlighter Mod!
Monster Spawn Highlighter Mod for Minecraft 1.5.2 and 1.6 Main Features
The render distance can be changed in the config file, this determines how many blocks in each direction is checked for mob spawning! You can enable/disable the mod to check for mob spawners too!
A placed green texture indicates that a mob/creature can spawn in that particular place in daylight!
A placed blue texture indicates that a mob/creature can spawn in that particular place at night!
A placed red texture indicates that a mob/creature can spawn at both times!
Monster Spawn Highlighter Mod for Minecraft 1.5.2 and 1.6 Positives and Negatives
PROS: This mod improves that a system that has been aggrivating players from alpha stages! You can now safely and efficently light up your area of interest and no for certain that no mobs will be around! It is updated to Minecraft 1.5.1, is fully compatible with other mods and is available for SMP and CSP.
CONS: Unfortunately there are no public changelogs available. One fault/potential problem is that this mod does take away the element of surprise and excitement that are mob jumps!
How to Install Monster Spawn Highlighter Mod for Minecraft 1.5.2 and 1.6
First of all, GO HERE to download and install the latest version of Minecraft Forge!
Next, simply download and install the latest version of the mod and drag and drop the .zip/jar files into the ‘mods’ folder of your Minecraft.jar!
First of all, GO HERE to download and install the latest version of Minecraft Forge!
Next, simply download and install the latest version of the mod and drag and drop the .zip/jar files into the ‘mods’ folder of your Minecraft.jar!
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